This is the GM Approved Version of the Champion of Knowledge for the Vale of Shadows from Monte Cook's website
Champion of Knowledge
The champion of knowledge defends learning and information for its own sake. Lost lore, wisdom, developments, or secrets is the greatest crime, and new discoveries and ideas are the greatest accomplishments in the eyes of this champion. Champions of knowledge are close companions to akashics, as champions of magic are to magisters.
Champions of knowledge use knowledge as a weapon and a shield. The power of information is without bounds. These champions are thoughtful, careful, and intelligent. They don't go into battle without a plan, and they try to keep some winning stratagem in reserve, just in case.
Champions of knowledge often carry a book as a symbol, strapped to their side next to their scabbard or prominently on their back.
- Special: The champion of knowledge can use any spell-completion or spell-trigger magic item involving the divination school.
- Special: The champion of knowledge gains an additional 2 skill points per level.
- Special: The champion of knowledge has d8 hit dice, rather than d10.
- 1st Level -- Loresight (Sp): The champion of knowledge can use either creature loresight or object loresight a number of times per day equal to her Intelligence bonus as a spell-like ability. If she does not have an Intelligence bonus, she can use this ability once per week. If her Intelligence bonus is 2 or greater, she can use the abilities in conjunction with each other. For example, a champion with a +3 bonus can use creature loresight three times in one day, object loresight three times in one day, creature loresight once and object loresight twice, and so on.
- 5th level -- Combat Insight (Sp): As a free action, the CoK can initiate a combat meditation that grants him an insight bonus to attack and damage equal to his intelligence modifier, to a maximum of +5. The bonus lasts for 1 round/2 class levels. The CoK can use this ability once per day and one additional time per day for every five class levels beyond fifth.
- 10th Level -- The Gift of Knowledge (Su): The champion of knowledge gains a +4 competence bonus to all Knowledge checks.
- 15th Level -- Defensive Insight (Sp): The champion of knowledge gains an insight bonus to Armor Class equal to her Intelligence modifier, which stacks with any adjustment gained from her Dexterity modifier.
- 20th Level -- Knowledge From Beyond (Sp): The champion of knowledge can use either of the following spells at will: locate creature, locate object. She can also use these spells once per week (each): foretell future, learn truename.