in the fall and winter. Here there is safety in numbers. The only place you are even partialy safe is inside the tunnels and inside the encampment. Melara rules with an iron, though caring, fist. It is clear she does what she believes is best. The other women tales stories of how when melara had first come it was old human witch who had ruled the women as warden. The old crone was soft and had allowed a nursery to form with children as old as five summers hidden away in the top of the barracks. It was thought to help morale. Shortly after Melara's arrival the guards learned of the nursery and all the children were taken away not to be seen again. The witch was hung on the gallows, her ehad still rests among thsoe skulls dangled from the fortress walls. Melara immediately stepped in and took her place. The witches of the fortress now make monthly visits to test for those who may be with child. they are taken away and returned "cleansed of seed" through arcane practice. It is a bloody and draining affair. Still, you make friends well enough with your unique situation. Many find you refreshingly simple for a verrik. Your talenst at meals also serve you well, and some see your gift with the green blossoming. You sue loresight to entertain as a guessing agme, though you are careful of who you choose. One such attempt neraly gets a dagger across your throat when you reveal one sceret too many. One of those who grows fond of you is Kulea. A human from the southlands she teaches of the Green and how others see and hear it. It is from her that you learn the fields are indeed fallow in this icey weather, though there is something in her voice that whispers of a deeper sadness. Slowly you learn that the fields, once loved gently by a gifted Mohj of the Green, now are under Nerull's supervision. Nerull is an effective taskmaster and good with the men, but his viscious tatse for women is barely held in check by Holis, and it makes the fields, once a haven for the women here, a dnagerous place to serve. In time you are also introduced to Mystea and Jure, two followers of the animal spirits, one of the hawk, the later the doe. They work the mines and help with the tending of wounds that melara oversees. That are strong womena nd grow fond of you, eventually convincing Melara to allow you to approach Mondross about working with the animals. Mondross puts you to work immediately, but clearly he is distracted. He spends much time arguing with a young loresong who follows the wolf totem along with Mandross. In eavesdropping you learn that the young warriors totem companion was killed only the day before (four days after your arrival) by Mydral and the pelt taken as offering to Holis. There is much afoot in the stockade that yyou are not made privy. You are shocked to see that as your companion Na heals, he is inducted into the brotherhood of the wolf totem. The pack is growing and you can smell the warnings of blood upon the air. The drunkard human sent here with you visits at times, and you are astonished at home light-hearted he seems. He passes freely and almost without concern wherever he goes. Men talk and joke with him, and he almost seems to have forgotten that he is imprisoned here. Almost. He is too quick in looking over his shoulder now and then and your senses tell volumes of his true unease. He has the look of prey attempting to ignore the hunter so as to be able to move suddenly when leats expected. You never see the loresong female and rarely see the human woman except at night. She is talkative, but secretive creature, yet even here she retains and amazing feminie grace and beauty. The fifth night into the week they come. The ones you were told about--the witches and armed men looking over the woman. they take away nearly a dozen. You are shocked that among them is your companion. After two nights she is returned--pale, bleeding about her outer womb, and barely concious. It easy to learn that Holis almost never leaves the tower. Mydral and Nerull speak for him and word is that he has chosen another as well. Nerull and Mydral have tracks that lead everywhere, though Nerull seldom frequents the mines and Mydral seldom frequents the women's encampment. Neither make trips to the Liorian and Mohj encampment. The Litorians travel out in packs no fewer than five when outside their encampments, and you ahve yet to see a Mohj in daylight. You can smell their tracks though. One still frequents the field almost nightly, and many frequent an abandoned tunnel not far from their encampment with the Litorians. You have no success in finding anything that Holis values, though one night you do see an armed group of men come from the fortress to the tower. They remain for a couple of hours and then leave. You note little about them, but are certain that one wears a purple robe with strangle silvery engravings. You mention it once to Kulea, who goes ashen and insists you never speak of such again.